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AUGUST EVENT.
Event №4 : Aug 2024
Part I; Chapter 8. Silence means security
Part I; Chapter 8. Silence means security
I. Cruel, cruel summer
August 1st - 5th.

CWs: no warnings apply.
August in Maryland brings with it an insufferable heat in the high 80s that the locals will be quick to remind characters has always been typical for this part of the state. The mosquito man continues to make his rounds to combat the sudden explosion in insect life, and air conditioning units go out here and there, but repairmen are usually easy enough to come by. (Just don’t expect immediate service–a lot of folks have finally decided now’s the time to get A/C installed, you know.) There is no controlled burn on the first of the month, and the weather is perfectly, ruthlessly sunny.
Despite that, early in the afternoon on the second, with seemingly no provocation… the lights go out. Air conditioning units suddenly stop blowing. Ceiling fans slow down until the blades come to a complete halt.
All around town, the power is completely out. There are no fallen branches, no downed power lines. Nothing seems out-of-the-ordinary. As the sun lowers in the sky and generators run out of power, the owners of the supermarket next to the town park wheel out carts with soon-to-begin-melting popsicles as well as ice cream novelties and cartons and hand them out for free - and, mercifully, bags of ice, although that’s not too terribly long for this world, either.
The hospital and fire/police station run on generator after the first day, but nothing else in town does. The heat wave continues, brutal and unrelenting, for two more days.
August in Maryland brings with it an insufferable heat in the high 80s that the locals will be quick to remind characters has always been typical for this part of the state. The mosquito man continues to make his rounds to combat the sudden explosion in insect life, and air conditioning units go out here and there, but repairmen are usually easy enough to come by. (Just don’t expect immediate service–a lot of folks have finally decided now’s the time to get A/C installed, you know.) There is no controlled burn on the first of the month, and the weather is perfectly, ruthlessly sunny.
Despite that, early in the afternoon on the second, with seemingly no provocation… the lights go out. Air conditioning units suddenly stop blowing. Ceiling fans slow down until the blades come to a complete halt.
All around town, the power is completely out. There are no fallen branches, no downed power lines. Nothing seems out-of-the-ordinary. As the sun lowers in the sky and generators run out of power, the owners of the supermarket next to the town park wheel out carts with soon-to-begin-melting popsicles as well as ice cream novelties and cartons and hand them out for free - and, mercifully, bags of ice, although that’s not too terribly long for this world, either.
The hospital and fire/police station run on generator after the first day, but nothing else in town does. The heat wave continues, brutal and unrelenting, for two more days.
II. Living in a movie scene, puking American dreams
August 5th.

CWs: noncon memshare.
Power returns the morning of August the 5th. Televisions crackle to life with a loud buzz of static, and characters will find that the ‘off’ switch on the box simply doesn’t work. The screen stays on, lines of static rolling across the display, and then… a memory. But this time diverges from the last similar incidence of the phenomenon, in which a home video sent from an Indian suburb appeared on the screen. This is a memory that belongs to someone here, someone characters know. Maybe it belongs to another member of their household, or maybe it belongs to one of the non-townies across the street. And, if they ask around, they may just find that their own very personal memories have been screened on a household television set a few houses down from their own.
Power returns the morning of August the 5th. Televisions crackle to life with a loud buzz of static, and characters will find that the ‘off’ switch on the box simply doesn’t work. The screen stays on, lines of static rolling across the display, and then… a memory. But this time diverges from the last similar incidence of the phenomenon, in which a home video sent from an Indian suburb appeared on the screen. This is a memory that belongs to someone here, someone characters know. Maybe it belongs to another member of their household, or maybe it belongs to one of the non-townies across the street. And, if they ask around, they may just find that their own very personal memories have been screened on a household television set a few houses down from their own.
III. Could never tell you what happened the day I turned seventeen
Throughout August.

CWs: abuse of power by police, police raids, nonconsensual drugging, interrogation, gaslighting, auditory hallucinations, injections.
Remember the air conditioning outages? Characters who invited the repairman into their house last month or invite him into their house for repairs this month may be greeted by a knock on the front door and a police cruiser parked along their front yard from the 19th to 21st. Over those three days, the police invite themselves into the homes of said player characters, barging in under the guise of a ‘routine safety check’ based on some ‘concerns the neighbors raised’, assuring them that there’s no cause for alarm.
It is a house search.
The members of the household–and any characters who might be visiting at the time the police arrive–are shepherded to the dining room and kept there by one officer as two more methodically go through their drawers, bookshelves, and desks, keeping anything they find that might be considered ‘subversive’ or counter to the general values of the Sweetwater townies with them. Some characters, but not all, may experience brief flashes that feel a bit like fragments of one of the more developed memories that have seeped into their consciousnesses in the past: staring at papers strewn all over the floor and a half-packed suitcase full of unfolded clothes atop them, although the sight is too blurred by tears to make out what the papers say or even what language they’re written in. The feeling of their legs folding underneath them and sinking to the ground, even though they’re seated in a dining room chair. No, a young woman, or maybe a teenager, screams through her tears from another part of the house. No, no, no! Let go of her! No!
None of the police seem to hear anything in the home, although their housemates or PC guests may have the same auditory hallucination. It is possible–not likely, but possible–for especially perceptive characters to notice that the girl’s voice sounds not unlike Marjorie’s. Not identical. Younger, maybe, or a relative. But similar.
If characters are insistent about going to the source of the voice after police tell them that they don’t hear anything, they’ll be stopped by any means necessary, be it physical force or even handcuffing; if they’re particularly emphatic about the existence of the voice, they may find themselves in Norman’s basement the next time they wake up.
When the search concludes, the findings are brought into the dining room and held up for them to see; characters are asked to explain.
Players may choose if the NPC police officers seem to accept their characters’ explanations, or if they escalate. If the police don’t buy the explanation, all members of the household are taken down to the station for ‘further questioning’, i.e., interrogation, and separated into different rooms when they get there.
Chief Clark himself is the one to conduct the ‘conversation’ about ‘what we’ve found here’, with Norman Pollock standing silently behind him and one of the character’s wrists handcuffed to the bar at the center of the interrogation table. If characters resist, they’ll be given injections of sodium pentathol, a depressant that makes further resistance and the mental processes necessary for evading questions very, very difficult. If they continue to attempt to subvert their interrogators, they’ll be given a second injection, at which point they will lose consciousness and wake up strapped into the chair in the basement where Norman conducts Sweetwater bog standard brainwashing/sleep deprivation torture.
- Note that some findings, such as overtly Communist literature, would always lead to arrest.
- Characters who cooperate with the interrogations under the influence of sodium pentathol are returned home when the police are done with them, and aren’t further bothered.
Remember the air conditioning outages? Characters who invited the repairman into their house last month or invite him into their house for repairs this month may be greeted by a knock on the front door and a police cruiser parked along their front yard from the 19th to 21st. Over those three days, the police invite themselves into the homes of said player characters, barging in under the guise of a ‘routine safety check’ based on some ‘concerns the neighbors raised’, assuring them that there’s no cause for alarm.
It is a house search.
The members of the household–and any characters who might be visiting at the time the police arrive–are shepherded to the dining room and kept there by one officer as two more methodically go through their drawers, bookshelves, and desks, keeping anything they find that might be considered ‘subversive’ or counter to the general values of the Sweetwater townies with them. Some characters, but not all, may experience brief flashes that feel a bit like fragments of one of the more developed memories that have seeped into their consciousnesses in the past: staring at papers strewn all over the floor and a half-packed suitcase full of unfolded clothes atop them, although the sight is too blurred by tears to make out what the papers say or even what language they’re written in. The feeling of their legs folding underneath them and sinking to the ground, even though they’re seated in a dining room chair. No, a young woman, or maybe a teenager, screams through her tears from another part of the house. No, no, no! Let go of her! No!
None of the police seem to hear anything in the home, although their housemates or PC guests may have the same auditory hallucination. It is possible–not likely, but possible–for especially perceptive characters to notice that the girl’s voice sounds not unlike Marjorie’s. Not identical. Younger, maybe, or a relative. But similar.
If characters are insistent about going to the source of the voice after police tell them that they don’t hear anything, they’ll be stopped by any means necessary, be it physical force or even handcuffing; if they’re particularly emphatic about the existence of the voice, they may find themselves in Norman’s basement the next time they wake up.
When the search concludes, the findings are brought into the dining room and held up for them to see; characters are asked to explain.
Players may choose if the NPC police officers seem to accept their characters’ explanations, or if they escalate. If the police don’t buy the explanation, all members of the household are taken down to the station for ‘further questioning’, i.e., interrogation, and separated into different rooms when they get there.
Chief Clark himself is the one to conduct the ‘conversation’ about ‘what we’ve found here’, with Norman Pollock standing silently behind him and one of the character’s wrists handcuffed to the bar at the center of the interrogation table. If characters resist, they’ll be given injections of sodium pentathol, a depressant that makes further resistance and the mental processes necessary for evading questions very, very difficult. If they continue to attempt to subvert their interrogators, they’ll be given a second injection, at which point they will lose consciousness and wake up strapped into the chair in the basement where Norman conducts Sweetwater bog standard brainwashing/sleep deprivation torture.
- Note that some findings, such as overtly Communist literature, would always lead to arrest.
- Characters who cooperate with the interrogations under the influence of sodium pentathol are returned home when the police are done with them, and aren’t further bothered.
EVENT QUESTIONS.
SETTING EXPLORATION/ENGAGEMENT.
HOUSE SEARCH RESULTS.
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Homelander | The Boys | ota
This sucks.
It's bad enough that he has exactly zero powers and no one knows who he is, but now this? A power outage, in heat so thick and heavy that he feels like he's suffocating, and no way to escape it? What has poor Homelander done to deserve this?
He is, however, still the head of The Seven, even if The Seven don't exist here and have been reduced to The One, and problem-solving is part of the gig. Homelander doesn't bother trying to actually fix anything; nerd shit has never been his forte, and he has just enough self-awareness to realise he'd probably make things worse if he started tinkering with his new home's wiring. Instead, he finds an old, battered kiddie pool in the basement and drags it up and out onto the lawn. After wrestling a garden hose out of the shed, he hooks it to a faucet on the side of the house and uses it to blast the cobwebs and grime off the pool before filling it up. Then he dumps in a bag of ice he got from the grocery store.
The whole ordeal gets him sweaty and out-of-sorts, his carefully combed hair going all awry and his face red with exertion, but deep down... this is kind of fun. Who knew that doing things the way normies do it and using your hands and mind to solve problems is actually vaguely satisfying?
Once the pool is filled with crisp, cold water, Homelander goes into the house to change into a pair of swim trunks (they're blue with white stars on them, which he also likes), and then settles into his kiddie pool with a six pack of beer. The ice is already starting to melt, but this is the best he's felt since he arrived here.
Puking American Dreams
Homelander is dozing upstairs when the power comes back on. The sudden whooooomp of electricity flowing startles him awake, and he jerks to a sitting position in his bed, suddenly alert and waiting for... what? What could be coming for him, here? He's anonymous for the first time in his life, and the idea that anything would be crawling through the shadows towards him, trying to find him and wrap its cold claws around his neck... well, that's just laughable.
Unless it isn't. Unless this is another one of Vought's tests. And it could be; it could be an insane test devised just for him, to turn him into the greatest Supe that ever was, that ever will be. Maybe the whole point of this is to test him without his powers, to put enough pressure on him to earn them back. It's sadistic, but Homelander is very familiar with the sadistic things Vought will do to make a Supe.
The TV downstairs is on. Homelander slips out of bed and creeps downstairs, looking all around him for traps, for something to spring out of the shadows. Nothing does, and he finds himself standing in the middle of the living room, looking down at the fizzing and spitting TV.
He tries to turn it off, but nothing changes. Homelander frowns, and clicks through the channels, seeing if anything comes across the screen. On the third channel, something does, and his eyes widen.
"Well, well, well." He walks backwards, unable to take his eyes off the screen, until the back of his legs hit the recliner he pulled in front of the TV a few days ago. He sits down, and watches with rapt fascination at what's happening on the screen in front of him.
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cruel, cruel summer
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Norton Folgate | Torchwood | Husband | OTA
When the power goes out, Norton swears loudly, checks the fuse box, then steps outside to the front drive to see if he can tell if anyone else's power is also out or if it's just them.
"Yoohoo!" He calls out in a high-pitched voice and waves. "Hello! Trouble with the electricity? Because our power's out and I can't work out why. Wondering if it's just us or if the whole neighbourhood is in the dark." He squints up at the hot sun. "Metaphorically."
II. Living in a movie scene, puking American dreams (cw: implied reference to nonconsensual experimentation and discussion of death by fire in the linked clip)
On a television set, somewhere, a video comes on. It looks at first like it could be a scene from war drama. There's a utilitarian hospital room and a man in the hospital bed covered in bandages. In the few places the bandages don't cover, horrible burn wounds peak through. Norton is seated on a chair nearby, one leg elegantly crossed over the other and a small paper bag of grapes in his hand. Then the man in the bed speaks, rasping and tight with pain but remarkably coherent for someone who looks as if he ought to be on death's door.
If someone asks him about it, he'll grow pale.
sam carpenter | scream | wife | ota
𝒊.
cw: for graphic violence, blood, murder/death 𝒊𝒊. 𝑾𝒊𝒍𝒅𝒄𝒂𝒓𝒅
As the power goes out
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Sans | Undertale | OTA
A; cruel, cruel summer
[Sans thought he was getting used to this human body. That was before the power went out. Specifically, it was before the air conditioner went out. Having lived for years in a snowbound town, and having lived his whole life until recently in a body that doesn't react so dramatically to the temperature, it's not long before Sans is wondering just how much heat a human can take before something bad happens to them. Inside, outside, it doesn't really matter.
So that's why Sans is under a tree in the front yard on a pile of mostly melted bags of ice, eating a popsicle. He's probably cutting it close with looking weird, but even Sans has his limits on how much he cares about that.
When he spots someone looking at him, he holds up his popsicle box like a peace offering.] Want one?
B; living in a movie scene, puking american dreams
[It doesn't matter what Sans saw on the TV. Okay, it does, a little--he gathers information by habit, and he isn't letting any of it slip away--but really what's more important is that now instead of videos of the lives of the people already from here, they're getting videos of the lives of people who were brought here.
Like Papyrus. Like him. He wouldn't be recognizable on sight, but his voice--
There are better or worse things for people to know about, but there's a lot of Sans that hates anyone having learned anything at all. It's none of their business, and it's too many questions he can't answer. (Won't answer.) Better to ignore it, or to search around?
Better to search around. So Sans is outside, looking casual. He's very good at looking casual. And he can't forget that he's in public, so any discussion of specifics is out of the question. That's part of why he's asking around in public.]
Seen anything interesting on TV lately? [Like, very lately? Sans is putting all his considerable observational skill into looking for even the slightest twitch of a sign that someone might have seen something about him. Expressions and out of place statements--well, spotting those are his specialty.
But even if it's not about him, it might be worth leaning about. It could be about Papyrus, too.]
B
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B2
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